Stellaris apocalypse tech tree4/1/2024 Each level (up to five) allows for more modules to be installed. These new starbases can be upgraded to citidels. This new system makes expansion more meaningful, and more expensive. A system must be fully surveyed before you're allowed to build a starbase. System ownership is determined by who builds (or controls) the starbase. No longer does your border naturally expand. The border system has also been reworked. The way you go about moving around the map has changed, but so too has the way you control stars. Finally, jump drives allow for fleets to make instantaneous jumps that have long cooldowns and repercussions. While they can be unlocked as you progress through the technology tree, both means of movement have been altered, so you'll need to use wormholes and existing gateways. The Faster Than Light (FTL) system has been completely reworked, removing both wormhole (my personal favorite) and warp travel from the beginning of a game. Borders now mean something, and travel is initially restricted to hyper lanes, both allowing for defensive play, which was rather difficult with multiple modes of travel. This latest update to Stellaris completely changes the way you approach the galaxy. Paradox has remained true to this by publishing version 2.0 of the base game. I love it when developers not only release DLC expansion packs, but also free updates alongside them for everyone to enjoy.
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